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Stargate: Faerûn

by puiwaihin
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Commander Callum was startled when the group returned with Yasoig Bonegnasher and the fake emissary. When he learned that the party had single-handedly smashed Yasoig's tribe, he was even more impressed. As a member of the Nine, he knew the sort of skill that would be required to accomplish a feat like that and the Neverwinter dwarf envied Khelgar's place in the party.

Tamil approached the captured emissary with a smile on her face. The man sneered in response. "Come to torture me? Go ahead, do your best. Do with me as you like. I've seen through much worse before, I assure you. You'll get nothing from me."

"Torture you?" the beautiful bard asked innocently. "Why, dear friend, I why would I want to do such a thing to you? No, dear, dear, man." Tamil pulled her lute out and began to play a lovely tune. "I haven't come to hurt you. I've come to entertain you."

On some level Olov knew what she was doing. But the music and her voice were just too enchanting, and when she began to cast her charm spell, his resistance to its effects had dulled to the point that he readily succumbed. Then the information about the conspiracy between the priests of shadow, the orc tribes, and Olov's master from Luskan poured out of him. The purpose of the plan was to completely break the will of the Waterdeep emissary and then use him to prevent any aid from reaching Neverwinter from the Lord's Alliance.

Yasoig did not even need to be charmed to give up his information. He was more than willing to trade the location of the Eyegouger lair for his release. He made an attempt at subterfuge, but Teal'c knew immediately when the orc chief lied. Not only did the older, more experienced orc give up the path to Logram Eyegouger's base, he revealed the secret underground entrance the shadow priests were using.

As the greycloaks at Old Owl Well began mustering for the upcoming raid, Jack approached Tamil to talk. "Good work there with the interrogation. It would probably be outlawed back where I'm from, but it worked like a… well, nevermind." Tamil nodded, and Jack continued. "So, when are you going to cut the sorceress loose?"

Tamil looked at the colonel questioningly. "What do you mean? I know I was angry with her, but we all got out of there in one piece and I don't think she'll make the mistake of accidentally hitting us with a fireball again."

"You're right. Next time she hits us with a fireball it won't be an accident."

The bard frowned. She wanted to argue, but knew Jack was right. The girl had a temper and never was suited to working together with others. And knowing how the girl treated people who held her back or threatened her, Qara was likely to turn against them. "So, what do you suggest?"

"Give her a generous share of the treasure we've collected. Tell her she won't need to go back to the Sunken Flagon, we'll handle her debt to Duncan—not like the gold wouldn't have been more than enough, anyway. Suggest she avoid her enemies back in Neverwinter and make a new start somewhere else. The treasure should get her to another city and set her up," Colonel O'Neal offered. Tamil nodded in agreement.

The group, minus an indignant Qara the fire-loving sorceress, started off towards Logram Eyegouger's secret lair entrance when they were interrupted by an orc raiding party heading towards Old Owl Well. The orcs were just being finished off when reinforcements arrived from a hill above. However, these new arrivals were in turn ambushed by another group led by what appeared to be an armored man wielding a hammer.

"Hey! Those are our orcs!" Khelgar exclaimed indignantly.

The second contingent of orcs was smashed between the two forces. In less than a minute not a single one of the brutes remained standing. The leader of the other force approached and asked what they were doing in the mountains.

"We could ask you the same thing," Jack responded, "but I think we both know what you're up to." After that Jack introduced the group and explained their intended rescue of the Waterdeep emissary.

The man introduced himself as Casavir, a paladin of Tyr, and expressed his shock that the orcs had actually attacked a well guarded person like the emissary. Then he noticed the holy symbol on Teal'c's forehead. "Tell me, Sir Teal'c, how is it you come to have the symbol of the Maimed God upon your head?" After a brief explanation, Casavir became immediately impressed with the group and wanted to join them.

"I believe this is a sign from Tyr that I should join you. We cross paths while you are seeking Logram when I can tell you how to reach his lair." The paladin's eyes rose slightly towards the heavens as he spoke.

"Actually, we already know the way." Jack pulled out the map Yasoig had drawn and indicated the front entrance. "And we're not going that way. There's a small force of greycloaks that are going to attack there to draw their attention. We're going," Jack indicated a secret trail that skirted the camp's defense, "in through the back door."

"Still, I would be honored to join you for the opportunity to take the fight to the enemy. But, I will need to take a spot from one of you to do so," Casavir said.

"What?" Jack looked quizzically at Casavir.

"One of your group must remain behind so that I might join," the paladin explained.

"And, why?" Colonel O'Neal asked, raising one eyebrow.

After a few seconds of contemplation, the knight could not think of a good reason. So, he joined them anyway. Casavir immediately struck up a conversation with Teal'c. It was very reserved.

When the group arrived at the rock-face that hid the secret entrance to the Eyegouger lair, Jack prepared the C-4. After checking his watch to make sure the greycloaks had begun their diversionary assault, he detonated the explosives and then followed that up with a smoke grenade.

Logram and the shadow priests never knew what hit them.

Kapitel Abschlussbemerkung:

Author's Notes: Now that SG-1 has integrated into the D&D setting, I will start giving updates on their stats from time to time. This is also a good point to explain the characters' histories and note any discrepancies with Stargate canon. If you are not really into stats or Neverwinter Nights toolset stuff, you can safely ignore the following notes.


1. I decided to retroactively change Carter's current rank to major and bring the SG team through the gate into Toril near the end of season 5 of Stargate SG-1 (before Daniel's death). The other option would be to bring them in from season three, but to me, that does not really match the years of experience together as a team I've described them as having.  If you notice any references to her as a captain, before it was something I missed.


2. Tamil Farlong is Daeghun Farlong's adopted daughter/ward. She's the protagonist for the Neverwinter Nights 2 Official campaign in this story. She appears to be a particularly attractive human female, but her father's lineage is unknown, a fact that will come into play later. She is currently Bard 9 carrying the Bandit Chief's Astral Blade and +1 light shield when not using a duskwood shortbow. Stats: Str 16 Dex 14 Con 14, Int 10, Wis 12, Char 18

More info will be coming later.


3. Teal'c has undergone a radical transformation. While he has lost nothing from his experiences, a lot of power and knowledge he did not have before have been added. In NWN2 classes he is a Favored Soul 10. He has not fully developed his full complement of spells-known, but he does know Cure Minor Wounds, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds, Bless, and Cure Disease. He will gain the remainder of the spells-known as he has the need/encounters them.

The symbol of Tyr on his forehead is a permanent divine mark that grants him the following bonuses: +4 divine bonus to Wis, +4 divine bonus to Cha, +2 divine bonus to Con, immunity to poison, disease, and fear, Regeneration 1, and a permanent Detect Lies. The immunities and regeneration powers are Tyr's way of balancing the "loss" of his symbiote when he was cleansed of its evil. With the divine mark, I will treat Teal'c as having the following stats:

Str 18 Dex 12 Con 18 Int 14 Wis 18 Char 16

The Ma'tok staff he carries is treated as a masterwork quarterstaff for melee purposes +1 to attack, but with no enhancement bonus. However its main function is as a ranged weapon with a range of 30'. It fires a plasma energy projectile that does 3d6 fire damage and 6d6 force damage on a successful ranged touch attack. It can also be used to create a 2x2 area of effect attack by striking the ground by opponents, but such an attack allows a reflex saving throw and only does force damage. Using the staff for ranged attack is a standard action.

I've been playing the OC using Kaldor Silverwand's OC Makeover module and creating my own version of the custom weapons to simulate both Earth and Gou'ald technology. I used crossbows as the base for the FN P90s and the 9mm that granted a number of feats that would simulate using a firearm rather than bow. I used a shortbow as the base for the zat'nik'tel and gave it unlimited ammo which I modified as well as unlimited Power Word Kill and Disintegrate (to be used on a successful 2nd/3rd zat hit). I gave the bow an attack enhancement but an equal attack/damage penalty so that the arrows do very little physical damage. For the firearm ammunition, I gave them a very large massive critical damage against all enemies and extra piercing damage bonuses against humanoid enemies. The zat ammo does 1d4 electrical damage but instantly stuns anyone hit by it for 5 rounds—no save, though anyone with immunity to mind affecting effects is immune. I've tried making a script that simulates the zat effect and takes into account things like energy shields, etc., but haven't gotten it to really work. So, I just make sure my SG-1 characters don't use the zat on spellcasters with the right kinds of shields up.


I'll include information on Daniel, Jack, and Sam in the next update(s).

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